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	<title>Ruined My Life</title>
	<atom:link href="http://matt.nadaytodo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://matt.nadaytodo.com</link>
	<description>All things awesome</description>
	<pubDate>Tue, 16 Dec 2008 03:59:40 +0000</pubDate>
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	<language>en</language>
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		<title>EA&#8217;s &#8220;Extended Download Service&#8221;</title>
		<link>http://matt.nadaytodo.com/2008/12/ea-extended-download-service/</link>
		<comments>http://matt.nadaytodo.com/2008/12/ea-extended-download-service/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 03:59:40 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[EA]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=78</guid>
		<description><![CDATA[I was browsing around the EA Store today, looking at the Northern Strike add on to Battlefield 2142 and upon adding it to my cart noticed there was an additional $5.99 item placed in their called &#8220;Extended Download Service&#8220;.  Apparently EA only allows you to download your digitally distributed games for six months, that is [...]]]></description>
			<content:encoded><![CDATA[<p>I was browsing around the <strong>EA Store</strong> today, looking at the <strong>Northern Strike</strong> add on to <strong>Battlefield 2142</strong> and upon adding it to my cart noticed there was an additional <strong>$5.99</strong> item placed in their called &#8220;<strong>Extended Download Service</strong>&#8220;.  Apparently <strong>EA</strong> only allows you to download your digitally distributed games for six months, that is unless you pay the additional <strong>$5.99</strong> to have download access for two years.  The whole idea of paying an additional $5.99 for download access to a digitally distributed game you have purchased is asinine.  Let&#8217;s see EA&#8217;s description of their &#8220;Extended Download Service&#8221;:</p>
<blockquote><p><span id="opmodule_ea_WhatIsEDSPage_contentBody" class="opDefaultContent">Think of this as your digital safety net for those unexpected occurrences - like your hard drive frying or a virus infection. EDS means that with the purchase of your digital product, we&#8217;ll keep a copy of your file for <strong>two full years</strong>, so you don&#8217;t have to. You&#8217;ll gain peace of mind knowing that we have your program stored and ready for you to download again at your convenience.</span></p>
<p>A little extra protection on your order to keep your products safe? Why not!</p></blockquote>
<p>Why not?  Because I&#8217;ve purchased the game from your digital distribution service and should never have to worry about it being unavailable.  Then again it&#8217;s <strong>EA</strong>, so I suppose it goes with their business model.  Perhaps this is the reason that <a title="Steam" href="http://www.steampowered.com">Steam</a> is so successful, purchase the game and it&#8217;s available anywhere you are whenever you want it.</p>
<blockquote></blockquote>
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		<item>
		<title>Most Influential First Person Shooters (&#8217;93-&#8217;98)</title>
		<link>http://matt.nadaytodo.com/2008/09/most-influential-first-person-shooters-93-98/</link>
		<comments>http://matt.nadaytodo.com/2008/09/most-influential-first-person-shooters-93-98/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 21:03:00 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[Computers]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=48</guid>
		<description><![CDATA[I&#8217;ve decided to compile a list of what I feel are the most influential first person shooters released on PC as well as consoles. This first installement covers the years of 1993 on to 1998, however all of 1998 isn&#8217;t included, which will be continued in a later installment.
I know this has been done a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to compile a list of what I feel are the most influential first person shooters released on PC as well as consoles. This first installement covers the years of 1993 on to 1998, however all of 1998 isn&#8217;t included, which will be continued in a later installment.</p>
<p>I know this has been done a millions time before, however this is the list that matters to me and if others feel the same, great!  As stated, this list is purely subjective from my point of view, and all are free to agree or disagree with it.  I don&#8217;t feel comfortable ranking these games, instead I&#8217;ll present them in a chronilogical orders and let you readers decide how they should be ranked.</p>
<h3>Wolfenstein 3D</h3>
<p style="text-align: center;"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d2.png"><img class="alignnone size-thumbnail wp-image-52" title="wolf3d2" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d2-150x150.png" alt="Wolfenstein 3D" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d1.jpg"><img class="alignnone size-thumbnail wp-image-51" title="wolf3d1" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d1-150x150.jpg" alt="Wolfenstein 3D" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d3.png"><img class="alignnone size-thumbnail wp-image-53" title="wolf3d3" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/wolf3d3-150x150.png" alt="Wolfenstein 3D" width="150" height="150" /></a></p>
<p>Who can forget their first experience with <strong>Wolfenstein 3D</strong>?  I can still remember it clearly to this day, heading over to my buddy&#8217;s house as a kid to check out this &#8220;amazing&#8221; game his dad had gotten from a buddy at work.  Loading the game up on his blazingly fast 386 cpu, the main menu screen popping up with it&#8217;s awesome midi soundtrack.  As soon as I first got in the game, nothing else to that date had prepared me for such an awesome gaming experience. I also remember the disappointment that I experienced when I learned my friend&#8217;s dad got the game on 3.5&#8243; disks and I only had 5.25&#8243;, with no way copy them to 5.25&#8243;.  Keep in mind in the early 90&#8217;s computers were not near common place in a house hold, often costing $2000 and up.</p>
<p>While <strong>Wolf3D</strong> may have not been the &#8220;first&#8221; FPS game, it is the one that brought it to the main stream of FPS gaming.  Battling your way through the game, killing countless nazis, taking countless (or so it seems) left turns had never been so fun.  From the first time one would play the game, you could only see where this genre could and did go.</p>
<p><span id="more-48"></span></p>
<h3>Doom</h3>
<p style="text-align: center;"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom-boxart.jpg"><img class="alignnone size-thumbnail wp-image-54" title="doom-boxart" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom-boxart-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom1.jpg"><img class="alignnone size-thumbnail wp-image-55" title="doom1" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom2.jpg"><img class="alignnone size-thumbnail wp-image-56" title="doom2" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/doom2-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Good old <strong>Doom</strong>, the first FPS to bring the joys of <strong>Deathmatch</strong> to the masses.  Not only could you work your way through numerous levels of hell demon slaying, but now you and your buddies could get together and kill one another.  Back in these days there wasn&#8217;t any fancy internet multiplayer, instead users would have to dial into DWANGO to frag one another from their homes across the country.  This led to ridiculous phone bills, but hours upon hours of fragging zen.  If you were lucky enough to have enough friends or be in a commercial or educational institution you could take advantage of the network play.</p>
<p>With <strong>Doom</strong> gamers were first introduced to <strong>Mods</strong> of their favorite game.  I remember the first mod I ever played allowed me to joyously walk about the levels killing countless Barney the Dinosaur enemies.  The thing I find most amusing about <strong>Doom</strong> was the awesome soundtrack laid over the game as you mowed the baddies down in countless swathes.  <strong>Doom</strong> started the FPS multiplayer craze and it only became more awesome as it went.<em></em></p>
<h3>Quake I and QuakeWorld</h3>
<p style="text-align: center;"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake1.jpg"><img class="alignnone size-thumbnail wp-image-58" title="quake1" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake2.jpg"><img class="alignnone size-thumbnail wp-image-59" title="quake2" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake3.jpg"><img class="alignnone size-thumbnail wp-image-60" title="quake3" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake3-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake1.jpg"> </a><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/quake2.jpg"> </a></p>
<p>Where to begin with <strong>Quake</strong>?  This was my first real foray into online FPS gaming, sitting at home on my sweet 28.8kbps connection, playing against the myriad of other dial-up users.  These were the days of &#8220;HPBs&#8221; viewing &#8220;LPBs&#8221; as cheaters, the infancy for &#8220;3D Game Engines&#8221; and most importantly the infancy of online FPS gaming.  <strong>Quake&#8217;s</strong> network code was originally designed to be played over a LAN, however at the time of <strong>Quake&#8217;s</strong> release, internet was becoming more and more popular.  With this increase in popularity the desire to play games via TCP/IP became evident, and in late 1996 <strong>QuakeWorld</strong> was released.  Before the release of <strong>QuakeWorld</strong>, games were played via IPX emulation with such programs as the great <strong>Kali</strong>. From <strong>QuakeWorld</strong> came a server browsing program called <strong>QuakeSpy</strong> which later grew and turned into what we now know as <strong>GameSpy</strong>.</p>
<p>With <strong>QuakeWorld</strong> we saw perhaps the first major online game modification, the grand daddy of them all, <strong>Team Fortress</strong>.  <strong>Team Fortress</strong> ditched the beloved deathmatch formula for a more structured, team-oriented, capture the flag approach.  <strong>Team Fortress</strong> was a huge success, giving players unique classes with a variety of weapons and grenades (oh how we miss the grenades TF 2 Developers), and still kept to the roots of the fast paced, twitch, deathmatch style of gameplay.  While <strong>Team Fortress</strong> wasn&#8217;t the only mod avaliable for <strong>QuakeWorld</strong>, it is by far the most popular, spawning spin offs of the original mod for later <strong>Quakes</strong>, <strong>Unreal Tournament</strong> and not to mention the wildly succesful <strong>Team Fortress 2</strong>.</p>
<p><!--more Goldeneye 007 makes console gaming legit, and the beast known as Half-Life--></p>
<h3>Goldeneye 007</h3>
<p style="text-align: center;"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye1.jpg"><img class="alignnone size-thumbnail wp-image-62" title="goldeneye1" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye2.jpg"><img class="alignnone size-thumbnail wp-image-63" title="goldeneye2" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye3.jpg"><img class="alignnone size-thumbnail wp-image-64" title="goldeneye3" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/goldeneye3-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Whether you love or hate FPS games on consoles, one cannot deny the impact that <strong>Goldeneye 007</strong> has left on the genre.  <strong>Goldeneye 007</strong> not only had quiet possibly one of the most refined split screen multiplayer modes seen in a game yet, but also was one of the first <strong>FPS</strong> games on any system to encourage and reward players to use stealth to their advantage.  However where <strong>Goldeneye 007</strong> shined was in it&#8217;s four player split screen mutiplay.</p>
<p>Many hours as well as money have been spent playing <strong>Goldeneye 007</strong> in impromptu challenges and tournaments with friends.  While my first love was always <strong>Team Fortress</strong> not everyone had internet access, let alone a computer, but to play <strong>Goldeneye 007</strong> all you needed was a Nintendo 64, 4 Controllers and a moderately sized TV.  Many of a day&#8217;s wage was lost in a <strong>Goldeneye 007</strong> tournament pool, however even more was won from my friends.  Hardcore gamers and casual gamers alike could grab a controller and have a blast chasing one another around, not to mention healthy selection of maps, options, and characters  that could be chosen to play with.</p>
<h3>Half-Life and Counter-Strike</h3>
<p style="text-align: center;"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl1.jpg"><img class="alignnone size-thumbnail wp-image-66" title="hl1" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl1-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl2.jpg"><img class="alignnone size-thumbnail wp-image-67" title="hl2" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl2-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl3.jpg"><img class="alignnone size-thumbnail wp-image-69" title="hl3" src="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl3-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/09/hl1.jpg"></a></p>
<p><strong>Half-Life</strong> rushed on to the scene introducing gamers to the story driven fps.  No longer was your goal to kill hundreds of enemies, find a key, unlock door with key and proceed to the next level, now you had a reason to turn off a piece of scientific equipment before slaying a baddie.  <strong>Half-Life</strong> came out of nowhere, from an unknown company founded by a couple of ex-Microsoft employees, however since the day of <strong>Half-Life&#8217;s</strong> release <strong>Valve</strong> is a name known by gamers right up there with <strong>Blizzard</strong>. While the idea of story based FPS gaming may seem rather tired by today&#8217;s standards, <strong>Half-Life</strong> stuck you in the shoes of Gordon Freeman.  Heavily scripted game sequences gave the game a truely cinematic feel without disrupting the game play to show a pre-rendered cut scene.</p>
<p>As great of a game that <strong>Half-Life</strong> was in it&#8217;s self, perhaps the greatest accomplishment that came from the game were modifications, most importantly <strong>Counter-Strike</strong>.  Mods are what brought Half-Life it&#8217;s staying power, whether it was <strong>Team Fortress Classic</strong>, <strong>Counter-Strike</strong>, <strong>Day of Defeat</strong>, or <strong>Firearms</strong>, <strong>Half-Life</strong> would have never had the staying power it has had without the prior.  <strong>Counter-Strike</strong> was and still is one of the most popular FPS titles ever, people are still playing the original, as well as having professional competitons, nearly ten years later now.  <strong>Counter-Strike</strong> sucked gamers in with it&#8217;s quasi-realistic gun play, tactical objectives, and close knit tactical teamwork.  <strong>Counter-Strike</strong> also brought upon the prospect of a third-party modification becoming an official commercial product.  <strong>Half-Life</strong> and it&#8217;s mods are still played for tens of thousands of hours a day, ten years later, and will probably stay the same for another five years.</p>
<p>In the next part of this series, we will kick off from the end of 1998 untill 2001 or 2002.  I&#8217;m trying to keep these articles limited to five games each, to allow myself time to polish them without feeling rushed.  So keep an eye out, and feel free to share your opinions.</p>
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		<title>Call Of Duty 4 Weapons Realism Mod</title>
		<link>http://matt.nadaytodo.com/2008/08/call-of-duty-4-weapons-realism-mod/</link>
		<comments>http://matt.nadaytodo.com/2008/08/call-of-duty-4-weapons-realism-mod/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 19:41:30 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[Call of Duty 4]]></category>

		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=32</guid>
		<description><![CDATA[I&#8217;ve always had a bit of an issue with the guns in Call of Duty 4.  I love the game, love the gameplay however when playing on a hardcore server, I feel the guns could be more &#8220;realistic&#8221;.  What I mean is, in Hardcore Mode Pistols drop people in one shot, and are able to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always had a bit of an issue with the guns in Call of Duty 4.  I love the game, love the gameplay however when playing on a hardcore server, I feel the guns could be more &#8220;realistic&#8221;.  What I mean is, in Hardcore Mode Pistols drop people in one shot, and are able to shoot 100 meters + with precision accuracy, while sniper rifles shoot across the map and hit instantly.  I&#8217;ve looked for mods that tweak the weapons, however they are poorly documented or just have little information on what is done.</p>
<p>With that being said, I&#8217;m planning on starting a little Call of Duty 4 Modification that will at first tweak the weapons so they have a more &#8220;realistic&#8221; feel.  Some of the features planned will be:</p>
<ul>
<li>Bullet Travel Time on Sniper Rifles</li>
<li>Bullet Drop on all weapons past a determined range</li>
<li>Weapon Damage tweaked for Hardcore Mode</li>
</ul>
<p>Once these three basic features are implemented, I&#8217;ll step back, and take a look at the mod to determine where I&#8217;ll go from there.</p>
<p><span style="text-decoration: line-through;"><strong>Update:</strong> Well, I was looking forward to taking this project on, however as of now, the Call of Duty 4 Mod Tools are not compatible with Windows Vista&#8230;. so it looks like this will be put on the backburner untill a compatible version of the tools is released.</span></p>
<p><span style="text-decoration: line-through;"><strong>Update 2:</strong> I&#8217;ve gotten the mod tools working with Vista, so stay tuned!</span></p>
<p><strong>Update 3:</strong> Work has ended, no desire to carry on.</p>
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		<title>Watch Out! Here Comes Internet Explorer 8!</title>
		<link>http://matt.nadaytodo.com/2008/08/watch-out-here-comes-internet-explorer-8/</link>
		<comments>http://matt.nadaytodo.com/2008/08/watch-out-here-comes-internet-explorer-8/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 23:33:55 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[Computers]]></category>

		<category><![CDATA[Internet]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=27</guid>
		<description><![CDATA[The past few days have been abuzz with hype regarding Internet Explorer 8, however is it justified?  Microsoft has released their new web browser as a beta for &#8220;web developers and designers&#8221;.  Upon trying to download it to check it out for myself first hand I keep receiving URL errors through Microsoft&#8217;s website, so as [...]]]></description>
			<content:encoded><![CDATA[<p>The past few days have been abuzz with hype regarding <a href="http://www.microsoft.com/windows/products/winfamily/ie/ie8/default.mspx" target="_blank">Internet Explorer 8</a>, however is it justified?  Microsoft has released their new web browser as a beta for &#8220;web developers and designers&#8221;.  Upon trying to download it to check it out for myself first hand I keep receiving URL errors through Microsoft&#8217;s website, so as of this point all commentary will be done from a non-hands on point of view.</p>
<p>Perhaps the most talked about new feature of IE8 is the private browsing feature dubbed &#8220;<strong>InPrivate</strong>&#8220;, aka Porn Mode.  Basically what InPrivate allows you to do is browser the web without any of your actions being traceable on your computer.  This is done by temporarily disabling the browser&#8217;s caching feature as well as denying cookies as they are sent to your browser.  However, using this feature does not truly make your web activties &#8220;Private&#8221;.  This isn&#8217;t an issue, however one needs to remember that your IP will still be logged on the website you visit as well as on your ISP&#8217;s end.  Apple&#8217;s <a href="http://www.apple.com/safari/" target="_blank">Safari</a> has a &#8220;Private Browsing&#8221; feature that functions basically the same way.</p>
<p>Microsoft has also planned some new features to provide user&#8217;s with rich web content outside of normal websites.  User&#8217;s can view selectable content from a website via a &#8220;<a href="http://www.microsoft.com/windows/products/winfamily/ie/ie8/webslices.mspx" target="_blank">WebSlice</a>&#8220;.  Basically, a WebSlice is a kind of a &#8220;rich, designable&#8221; .rss feed that will be proprietary to IE8.  Instead of providing users with a .RSS feed that they can decide how they would like it to be displayed and/or utilized, WebSlices are little web apps that user&#8217;s can choose to view as designed by the web developer, thus taking out all of the work of using an RSS feed.  This could be an interesting concept, however will we EVER see it be cross browser compatible?  I doubt it, thus leading me to believe it will never really catch on.</p>
<p>Finally, Microsoft is touting full CSS 2.1 compatibility with IE 8.  With IE7 web designers still had to use several CSS Hacks to get around the atrocious CSS rendering.  Hopefully IE8 will actually adhere to W3C specifications.   As soon as I get it downloaded and give it a good looking over, I will follow up this post with a Hands On review.</p>
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		<title>Dear Metallica, It&#8217;s Time to Quit</title>
		<link>http://matt.nadaytodo.com/2008/08/dear-metallica-its-time-to-quit/</link>
		<comments>http://matt.nadaytodo.com/2008/08/dear-metallica-its-time-to-quit/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 05:53:46 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=22</guid>
		<description><![CDATA[The released tracks from the latest Metallica album have been making their way across the internet for all to listen.  Why Metallica, after Load do you continue to write and record these albums that tear away any legitamacy that you once had?  Most will argue it&#8217;s their right to record whatever they want, which it [...]]]></description>
			<content:encoded><![CDATA[<p>The released tracks from the latest <strong>Metallica</strong> album have been making their way across the internet for all to listen.  Why <strong>Metallica</strong>, after <strong>Load</strong> do you continue to write and record these albums that tear away any legitamacy that you once had?  Most will argue it&#8217;s their right to record whatever they want, which it is, but perhaps staying legit in a fickle genre like <strong>metal</strong> is a beast unto it&#8217;s self.  There may be no other genre of music in which fans are so quick to completely abandon the ship of their favorite band, that has made &#8220;artistic choice&#8221; to stray from their labeled genre.</p>
<p>I&#8217;m all for music evolving, but there is such a thing as going too far.  With <strong>Metallica</strong> they&#8217;ve crossed the point of no return.  Why has Metallica changed so much over the past 15 years?  One can only guess, could it be,  sobriety, maturity, selling out, getting old;  who knows.  They&#8217;re in their mid fortys, rich, have families, and frankly are probably having a blast.  Life is a lot different when you have more money than most can visualize, especially when coming from such humble beginnings.</p>
<div id="attachment_23" class="wp-caption aligncenter" style="width: 229px"><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/metallicayuppies.jpg"><img class="size-full wp-image-23" title="metallicayuppies" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/metallicayuppies.jpg" alt="Armani is METAL!" width="219" height="320" /></a><p class="wp-caption-text">Armani is METAL!</p></div>
<p>However having a comfortable, wealthy life doesn&#8217;t seem to be too kind to the metal attitude.  If the newish Metallica is your thing, more power to you, however growing up on <em>Kill &#8216;em All, Ride The Lightning, Master of Puppets and Justice for All</em>, the <em>Black Album, Load, Re-Load and Download(errrr  Death Magnetic, wtf?)</em> just don&#8217;t even come close to the early stuff.</p>
<p>Just to see how awesome their failed attempt at returning to their &#8220;Thrash&#8221; roots is, you can check out their newest single &#8220;My Apocalypse&#8221; by clicking &#8220;More&#8221; below.</p>
<p><span id="more-22"></span></p>
<p><a title="Metallica - My Apocalypse" href="http://www.thegauntlet.com/article/339/13682/Metallica.html" target="_blank">My Apocalypse</a> on <a title="The Gauntlet" href="http://www.thegauntlet.com/" target="_blank">The Gauntlet</a></p>
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		<title>WAR: Tier 4 Order Keep Screenshots</title>
		<link>http://matt.nadaytodo.com/2008/08/war-tier-4-order-keep-screenshots/</link>
		<comments>http://matt.nadaytodo.com/2008/08/war-tier-4-order-keep-screenshots/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 06:06:27 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Warhammer Online]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=6</guid>
		<description><![CDATA[Since the NDA has been lifted on Warhammer Online: Age of Reckoning, I figured I&#8217;d share with you some images as well as plenty of upcoming commentary focusing around the game.  However first, I&#8217;ll start with some in game images of the keeps.  In DAOC level 10 keep sieges could be epic, and WAR has [...]]]></description>
			<content:encoded><![CDATA[<p>Since the NDA has been lifted on <a title="Warhammer Online: Age of Reckoning" href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a>, I figured I&#8217;d share with you some images as well as plenty of upcoming commentary focusing around the game.  However first, I&#8217;ll start with some in game images of the keeps.  In <strong>DAOC</strong> level 10 keep sieges could be epic, and <strong>WAR</strong> has raised the bar once again with these epic keeps.</p>
<p>Keeps are once again made up of two main sections, the outer wall and the aptly named central keep.  The outer walls hold a gate to be knocked down by attacks or a quicker ram.  Hopefully we&#8217;ll see climb spots or even siege ladders added in at a later time so tanks or the Witch Elf or Witch Hunter can access the battlements.</p>
<p>The central keep has yet another set of gates, however inside this one there are all kinds of big NPC Guards as well as the super beefy Keep Lord.  On top of keeps you can find Renown Gear Merchants as well as a Renown Trainer.  In Tier 2 and on, all Renown Gear is purchased from keeps your side holds.</p>
<p><a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_003.jpg"><img class="alignnone size-thumbnail wp-image-16" title="malaerm_003" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_003-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_004.jpg"><img class="alignnone size-thumbnail wp-image-17" title="malaerm_004" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_004-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_000.jpg"><img class="size-thumbnail wp-image-5 alignnone" title="Tier 4 Order Keep" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_000-150x150.jpg" alt="" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_001.jpg"><img class="size-thumbnail wp-image-7 alignnone" title="malaerm_001" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_001-150x150.jpg" alt="The Center Keep in a Tier 4 Order Keep" width="150" height="150" /></a> <a href="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_002.jpg"><img class="alignnone size-thumbnail wp-image-9" title="malaerm_002" src="http://matt.nadaytodo.com/wp-content/uploads/2008/08/malaerm_002-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>You can see from the screenshots above the keeps are massive, with plenty of places to mount defense from.</p>
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		<title>New Blog and Such</title>
		<link>http://matt.nadaytodo.com/2008/08/1and1-sucks/</link>
		<comments>http://matt.nadaytodo.com/2008/08/1and1-sucks/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 18:30:13 +0000</pubDate>
		<dc:creator>matt</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://matt.nadaytodo.com/?p=3</guid>
		<description><![CDATA[So, I&#8217;m using a new URL to make my rare blog posts at for one main reason.  1and1 Hosting sucks and can DIAF.  To make a long story short, my credit card expired and 1and1 was unable to bill me for my web hosting.  What makes this so crappy is the simple fact that 1and1 [...]]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m using a new URL to make my rare blog posts at for one main reason.  1and1 Hosting sucks and can DIAF.  To make a long story short, my credit card expired and 1and1 was unable to bill me for my web hosting.  What makes this so crappy is the simple fact that 1and1 never once, attempted to contact me via e-mail, phone, or postal mail that my credit card had expired.  To further worsen this predicament, I have absolutely NO ACCESS to any of the domains I have PAID for and registered in the past.  This includes my baby: ruinedmylife.com as well as a hand full of other domains that I use and have no interest in getting rid of.</p>
<p>So, why is this conundrum not resolved?  Upon 1and1 failing to notify me that my credit card had expired, they turned my account into collections.  My balance with 1and1 was a meager: $49.95, however they decided to turn me over to collections, which added an awesome $18.00 fee, NOT TO MENTION, I&#8217;ve been reported to collections.  The bill I&#8217;ll pay, no big deal, but I&#8217;m not paying collections when I was never notified!   So now, I&#8217;m in the interesting position of having my domains hijacked by my prior hosting provider, as well as having a debt in collections.</p>
<p>I contact 1and1&#8217;s billing department and am promptly shot down, (<a href="http://matt.nadaytodo.com/2008/08/1and1-sucks/">e-mail transcript on full view</a>)  so it&#8217;s now to continue or not.</p>
<p>I&#8217;ve tried to pay 1and1 directly, however they will have none of it and insist on me paying collections first.</p>
<p>So should I continue fighting it or just suck it up and pay?</p>
<p><span id="more-3"></span></p>
<blockquote><p>
Dear xxxxxxxxxxxxxx,</p>
<p>Thank you for contacting us.</p>
<p>I am sorry for this inconvenience.  However, we had tried to contact you<br />
numerous times regarding this billing issues.  We had sent a number of<br />
emails to the email address on the account.  We tried to freeze your<br />
account to get your attention.  The issue persisted for long enough to<br />
the point that we had sent the account to NCO the collection agency.<br />
Please resolve the issue with NCO the collection agency and they will<br />
remove you from any list that they have.</p>
<p>If you have any further questions please do not hesitate to contact us.</p>
<p>&#8211;<br />
Sincerely,<br />
Michael Quinn<br />
Technical Support<br />
1&amp;1 Internet</p>
<p>&gt; Called NCO, and found out they&#8217;ve included a $18.75 collection fee on<br />
top of<br />
&gt; the balance owed.  The problem with this is 1.) I was never notified<br />
of the<br />
&gt; Credit Card&#8217;s expiration being expired 2.) I was never notified of<br />
this<br />
&gt; being turned over to collections.  Now instead of paying the Balance<br />
owed to<br />
&gt; your company directly, I am in the hand&#8217;s of a collection&#8217;s agency<br />
that I<br />
&gt; had no knowledge that I was being turned over to, furthermore now I<br />
run the<br />
&gt; risk of this incident being reported on my credit score.  Paying the<br />
&gt; required balance is not a problem, however being turned into<br />
collections,<br />
&gt; being charged a collection&#8217;s fee WITHOUT ever being notified of such<br />
actions<br />
&gt; is a problem.  I sincerely hope we can come to a common ground in<br />
addressing<br />
&gt; this issue.  As stated I received absolutely ZERO notification of any<br />
&gt; problems with the credit card, furthermore I NEVER RECEIVED<br />
correspondence<br />
&gt; in regards to my balance being handed over to Collections.  The<br />
&gt; aforementioned is very sketchy business practices.<br />
&gt;<br />
&gt; As said, I do hope a common ground can reached, however I DO NOT feel<br />
the<br />
&gt; way this has been handled on your end is in anyway fair and proper<br />
business<br />
&gt; ethics.<br />
&gt;<br />
&gt; Regards,<br />
&gt; xxxxxxxxxx<br />
&gt;<br />
&gt; On Mon, Jul 28, 2008 at 1:22 PM, &lt;billing@1and1.com&gt; wrote:<br />
&gt;<br />
&gt; &gt; Dear xxxxxxxxxx<br />
&gt; &gt;<br />
&gt; &gt; Thank you for contacting us.<br />
&gt; &gt;<br />
&gt; &gt; Unfortunately since your account has an overdue balance it has been<br />
&gt; &gt; forwarded to collections. To resolve this matter please call<br />
&gt; &gt; 800-709-8625 and the administrator will transfer the call to the<br />
&gt; &gt; assigned collector. Please mention the following #: xxxxxxxx as it<br />
will<br />
&gt; &gt; reference your account at NCO. The collector will then be able to<br />
take<br />
&gt; &gt; the payment right over the phone, or make payment arrangements.<br />
&gt; &gt;<br />
&gt; &gt; Once full payment is made your account will be unlocked within three<br />
to<br />
&gt; &gt; four business days.<br />
&gt; &gt;<br />
&gt; &gt; We apologize for any inconvenience that we may have caused you.<br />
&gt; &gt;<br />
&gt; &gt;<br />
&gt; &gt; Sincerely<br />
&gt; &gt; Christopher Flagg<br />
&gt; &gt;<br />
&gt; &gt; Billing Department<br />
&gt; &gt; 1&amp;1 Internet Inc.<br />
&gt; &gt;<br />
&gt; &gt; You can also contact us via phone at (877) 300-8316<br />
&gt; &gt; from 9am till 5pm EST Monday to Friday<br />
&gt; &gt;<br />
&gt; &gt; &gt; MailType=Form-Mail<br />
&gt; &gt; &gt; MailTypeFlag=Begin<br />
&gt; &gt; &gt; KundeID=XXXXXXXXX<br />
&gt; &gt; &gt; TopicPath=usbilling;General<br />
&gt; &gt; &gt; MailTypeFlag=End<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt; text=<br />
&gt; &gt; &gt; Customer ID:xxxxxxxxxxx<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt; I have updated my billing information and would like to be charged<br />
and<br />
&gt; &gt; have my Account unlocked ASAP.  Thanks in Advance,<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt; xxxxxxxxxxx<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt;<br />
&gt; &gt; &gt;<br />
&gt;<br />
&gt;<br />
&gt;
</p></blockquote>
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