Archive for the ‘Games’ Category

Most Influential First Person Shooters (’93-’98)

Wednesday, September 3rd, 2008

I’ve decided to compile a list of what I feel are the most influential first person shooters released on PC as well as consoles. This first installement covers the years of 1993 on to 1998, however all of 1998 isn’t included, which will be continued in a later installment.

I know this has been done a millions time before, however this is the list that matters to me and if others feel the same, great!  As stated, this list is purely subjective from my point of view, and all are free to agree or disagree with it. I don’t feel comfortable ranking these games, instead I’ll present them in a chronilogical orders and let you readers decide how they should be ranked.

Wolfenstein 3D

Wolfenstein 3D Wolfenstein 3D Wolfenstein 3D

Who can forget their first experience with Wolfenstein 3D? I can still remember it clearly to this day, heading over to my buddy’s house as a kid to check out this “amazing” game his dad had gotten from a buddy at work. Loading the game up on his blazingly fast 386 cpu, the main menu screen popping up with it’s awesome midi soundtrack. As soon as I first got in the game, nothing else to that date had prepared me for such an awesome gaming experience. I also remember the disappointment that I experienced when I learned my friend’s dad got the game on 3.5″ disks and I only had 5.25″, with no way copy them to 5.25″. Keep in mind in the early 90’s computers were not near common place in a house hold, often costing $2000 and up.

While Wolf3D may have not been the “first” FPS game, it is the one that brought it to the main stream of FPS gaming. Battling your way through the game, killing countless nazis, taking countless (or so it seems) left turns had never been so fun. From the first time one would play the game, you could only see where this genre could and did go.

Read more: Doom, Quake, Goldeneye 007, and Half-Life

Call of Duty 4 Mod Reference Page

Monday, September 1st, 2008

While I work on this little modification for Call of Duty 4, I figure I will work on and maintain a Call of Duty 4 Mod Reference Pafge.  The page will contain tips, locations, and tricks for the most used techniques.  The Tools have no documentation at all in regards to Modding.  The only documentation avaliable is directed towards mapping as of now.  If you have anything you want to add or correct post a comment or shoot me an email at my about page.

The COD 4 Mod Reference page is permalinked at: http://matt.nadaytodo.com/cod-4-mod-reference/

Call Of Duty 4 Weapons Realism Mod

Friday, August 29th, 2008

I’ve always had a bit of an issue with the guns in Call of Duty 4.  I love the game, love the gameplay however when playing on a hardcore server, I feel the guns could be more “realistic”.  What I mean is, in Hardcore Mode Pistols drop people in one shot, and are able to shoot 100 meters + with precision accuracy, while sniper rifles shoot across the map and hit instantly.  I’ve looked for mods that tweak the weapons, however they are poorly documented or just have little information on what is done.

With that being said, I’m planning on starting a little Call of Duty 4 Modification that will at first tweak the weapons so they have a more “realistic” feel.  Some of the features planned will be:

  • Bullet Travel Time on Sniper Rifles
  • Bullet Drop on all weapons past a determined range
  • Weapon Damage tweaked for Hardcore Mode

Once these three basic features are implemented, I’ll step back, and take a look at the mod to determine where I’ll go from there.

Update: Well, I was looking forward to taking this project on, however as of now, the Call of Duty 4 Mod Tools are not compatible with Windows Vista…. so it looks like this will be put on the backburner untill a compatible version of the tools is released.

Update 2: I’ve gotten the mod tools working with Vista, so stay tuned!

WAR: Tier 4 Order Keep Screenshots

Thursday, August 21st, 2008

Since the NDA has been lifted on Warhammer Online: Age of Reckoning, I figured I’d share with you some images as well as plenty of upcoming commentary focusing around the game.  However first, I’ll start with some in game images of the keeps.  In DAOC level 10 keep sieges could be epic, and WAR has raised the bar once again with these epic keeps.

Keeps are once again made up of two main sections, the outer wall and the aptly named central keep.  The outer walls hold a gate to be knocked down by attacks or a quicker ram.  Hopefully we’ll see climb spots or even siege ladders added in at a later time so tanks or the Witch Elf or Witch Hunter can access the battlements.

The central keep has yet another set of gates, however inside this one there are all kinds of big NPC Guards as well as the super beefy Keep Lord.  On top of keeps you can find Renown Gear Merchants as well as a Renown Trainer.  In Tier 2 and on, all Renown Gear is purchased from keeps your side holds.

The Center Keep in a Tier 4 Order Keep

You can see from the screenshots above the keeps are massive, with plenty of places to mount defense from.